There’s a game of Rock, Paper, Scissors going on here that’s more like Rock, Paper, Scissors, Lightning, Poison, Steam Burns, Gale-Force Winds, and Die in a Fire. But Larian Studios built its game for tacticians with some previous experience, not for entry-level interns like me. But Divinity: Original Sin 2 (along with its revamped self, the Definitive Edition) thinks it’s putting its best foot forward by making your first hours miserable. Of course I want to play games “the way they’re meant to be played” per the developers’ suggestions. Of course I want to start a game on its intended difficulty. All because of a misunderstanding between me and the difficulty levels. I’m going to be honest with you: If I’d written this review even a week earlier, its score would’ve been lower.
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