They actually have good bonuses as the game continues on, but getting things started can be difficult. If you don't get more than 2 barbs, things are really really hard. Mongols- tough to get gold with, tough to play with, those barbs that change to 1 pop cities often have no growth. I like the Russians, they are the most vanilla civ in the game, and you have to earn most everything you get with them. Defense and spies won't win you games, +1 food from plains isn't a game changer. you can get a rush going with them some times, if the local area map shows you a way to pick up fast gold, or get techs from huts, but the rest of their bonuses aren't good at all. Russians- They don't have any good bonuses to help you win, just bonuses to help you stay alive. Their whole strategy hinges on Great People, which is a pretty random and inconsitent thing to rely. The only good thing they have is the cathedral, which can be destroyed by a singel spy. Zulu- the impi rush plus overrun bonus make them the easiest civ to consistently pick up early caps with and dominate the map earlyĬhina- Hands down the best tech civ, and besides the americans, they are probably the best defenders.įrance- they have nothing compared to other civs. This has been discussed on many threads, on a few different forums.Īmericans- their medieval bonus is broken, but in a way that unfairly favors them.
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